Tag; Time Management Games For Mac

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Children playing a version of tag A group of players (two or more) decide who is going to be 'it', often using a such as. The player selected to be 'it' then chases the others, attempting to get close enough to 'tag' one of them (touching them with a hand) while the others try to escape. A tag makes the tagged player 'it'. In some variations, the previous 'it' is no longer 'it' and the game can continue indefinitely, while in others, both players remain 'it' and the game ends when all players have become 'it'. There are many variants which modify the rules for team play, or place restrictions on tagged players' behavior. A simple variation makes tag an elimination game, so those tagged drop out of play. Some variants have a rule preventing a player from tagging the person who has just tagged them (known as 'no tag-backs', 'no returns', or 'can't tag your master').

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Base and truce terms Players may be safe from being tagged under certain circumstances: if they are within a pre-determined area, off the ground, or when touching a particular structure. Traditional variants are Wood tag, Iron tag, and Stone tag, when a player is safe when touching the named material.

This safe zone has been called a 'gool', 'ghoul', or 'Dell', probably a corruption of 'goal'. The term 'gool' was first recorded in print in Massachusetts in the 1870s, and is common in the northern states of the US. Variants include gould, goul, and ghoul, and alternatives include base and home. In the United Kingdom, the base is frequently known as 'den'. In much of Canada and parts of the northern United States, the state or home base of being immune from tagging is known as 'times' or 'T.' Players may also make themselves safe from being tagged by the use of a. When playing the game tag, some may cross fingers as to let others know that they, the player, cannot be it.

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Yet, this rule may only come into play if the crossing of fingers is shown, if the fingers are not shown to the person that is it, then the crossing does not count. Bans and restrictions Tag and other chasing games have been banned in some schools in the United States due to concerns about injuries, complaints from children that it can lead to harassment and bullying, and that there is an aspect to the game that possesses an unhealthily predatory element to its nature. In 2008, a 10-year-old boy in died from brain injuries suffered from falling onto a metal pole while playing tag.

A in Dorset was left partially paralyzed after a boy playing tag ran into her in 2004; her claim for damage was rejected by three Court of Appeal judges, who ruled that the boy had not broken any school rules by playing the game. A principal who banned tag in her school criticized the game for creating a 'self-esteem issue' in nominating one child as a victim, and noted that the oldest and biggest children usually dominated the game.

A dislike of elimination games is another reason for banning tag. In some schools only supervised tag is allowed, sometimes with a type of tagging called butterfly tagging—a light tap on the shoulders, arms or upper back. The president of the US National Association for Sport and Physical Education said that 'Tag games are not inherently bad. Teachers must modify rules, select appropriate boundaries and equipment, and make sure pupils are safe.

Teachers should emphasize tag games that develop self-improvement, participation, fair play, and cooperation.' Variants. Main article: The game 'British bulldogs' (sometimes also called Bullrush, Cat and Mouse, Red Rover, Cats and Mice, Sharks and Minnows, Spiders and Flies, or Octopus) is mainly played in the United Kingdom, Australia, New Zealand, Canada, and other countries.

It is banned from many schools. One or two players start as the 'bulldogs', who stand in the middle of the play area, while the other players stand at one end of the area. The aim is to run from one end of the area to the other without being caught by the bulldogs.

When a player is caught, they become a bulldog themselves. The winner is the last player 'free'. Chain tag This is a variant of Build Ups in which each person to be caught joins hands with 'it,' and the chain thus formed must chase the others as a pair. As more people are caught they too join hands with the 'it' players, forming a lengthening chain. This variation is also called Blob, or in some places, Gargon. Only those at the ends of the chain are able to catch someone, as they are the only ones with a free hand. A variant has chains of four splitting in two.

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Duck, duck, goose. How duck, duck, goose is played In this game, usually played by young children, the players sit in a circle facing inward. One player, the 'picker' or 'fox', walks around tapping or pointing to each player in turn, calling each of them a 'duck', until finally announcing one of his choosing to be the 'goose'. The goose then rises and runs around the circle in the same direction as the picker, attempting to return to their seat before the 'picker' can sit back down in the vacated spot. In Minnesota, this game is referred to as 'Duck, duck, gray duck'. Freeze tag Also known as Stuck in the Mud, Scarecrow, Sticky-Glue, Zombie Tag, Ice-and-Water (in Asia) or Ice-and-Fire (in Malaysia), players who are tagged are 'stuck in the mud' or 'frozen' and must stand in place with their arms stretched out until they are unfrozen.

An unstuck player can perform an action to unfreeze them, such as tagging them, crawling between their legs, or 'flushing' them by hitting their outstretched hand. The last person standing, for most games, is usually the next person who will be it. Kiss chase. Kiss chase, also referred to as Catch and Kiss, is a tag variant in which tagging is performed. All members of one gender are 'it' at once and chase players of the opposite sex until everyone is caught, then the roles are reversed. A variant is that the player chosen to be 'it' will, with assistance from players of the same gender, chase all members of the opposite sex and one of them, who is then 'it' on behalf of the other gender. Last tag Last tag was played in the early 20th century, when it was a way to say goodbye when leaving school for home.

A player tags another and makes them 'it' before leaving on their way home. There is no tagging back.

It was a point of honor not to be left with the last tag. If a player is unable to tag anyone by the end of the game, they became 'it' the next day. Octopus tag is a mix between and tag. 'It,' or 'octopus,' attempts to tag the other players. The playing field is known as the ocean. The players, or 'fish,' line up along one side of the ocean. When the Octopus calls out, 'Come fishies come!'

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, they try to run to the other side without getting tagged. In a variation, once the fish run to the other side without getting tagged, the game pauses until the octopus starts it again. Upon getting tagged the fish become 'seaweed' and must freeze or sit where they were tagged, but they can wave their arms around and assist the Octopus in tagging other fish within their reach. The last fish to be tagged becomes the next Octopus. This game can also be played in the water and then it is called Sharks and Minnows.

Team tag Cops and robbers Cops and robbers, sometimes called 'jail', 'jail tag', 'team tag', 'chase', 'police and thief', 'prisoner's base' 'jailbreak', 'release' (in South Philly), 'releaseo' or 'manhunt', has players split into two teams: cops and robbers. Calls this version of the game 'Smee' in his 1931 ghost story of the same name. The cops, who are in pursuit of robbers (the team being chased), arrest the robbers by tagging and putting them in jail. Robbers can stage a jailbreak by tagging one of the prisoners without getting tagged themselves. The game ends if all the robbers are in jail.

In a variant, the robbers have five minutes to hide before being hunted, and only one jailbreak may be allowed per robber. Zombie tag. Main article: Humans vs. Zombies is a survival game of tag, where 'human' players fight off increasingly large numbers of 'zombies'; if a human is 'turned' (i.e. Tagged), then that player becomes a zombie in turn. At the game's beginning, there are only one or two zombies; the zombies multiply by tagging humans, turning them into zombies after a period of one hour. Humans can defend themselves from zombies by using socks, marshmallows, Nerf Blasters or any other toys deemed safe and appropriate; if a zombie is hit by one of these methods of defense, they are stunned (not allowed to interact with the game in any way) for 15 seconds.

The goal of the zombies is to turn all the humans; the humans, meanwhile, must outlast all the zombies. Main article: Manhunt is a mixture of and tag, often played during the night. One person is 'it', while the other players have to hide. Then, the person who is 'it' tries to find and tag them. The game is over when all players are out. Manhunt is sometimes played in teams. In one variant there is a home base in which a player is safe.

That version ends when all players who are not safe are out. Prisoner's Base In Prisoner's Base, each team starts in a chain, holding hands, with one end of the chain touching the base. The end two players on each team break from the chain and try to tag each other, taking them to their base if they do. The end pair progressively break from the chain and join the tagging. As with Cops and Robbers, prisoners can be freed by tagging them in the base.

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The game is thought to date back to the period, and may be inspired by the act of. A game of Prisoner's Base was played by members of Lewis & Clark's against a group of Nez Perce. What's the time, Mr Wolf? Main article: One player is chosen to be Mr Wolf and stands facing away from the other players at the opposite end of the playing field. All players except Mr Wolf chant in unison 'What's the time, Mr Wolf?' , and Mr Wolf will answer in one of two ways: Mr Wolf may call a time - usually an hour ending in 'o'clock'. The other players take that many steps towards Mr Wolf.

They then ask the question again. Alternatively Mr Wolf may call 'Dinner time!' , and turn and chase the other players back to their starting point.

If Mr Wolf tags a player, that player becomes Mr Wolf for the next round. Ringolevio. Main article: Blind man's bluff, also known as Mr. Blind Man, is a version of tag in which one player, designated as 'it', is and attempts to tag the other players, while the other players try to avoid them. Computer tag Research students developed a version of tag played using handheld WiFi-enabled computers with GPS. Flashlight tag Flashlight tag, also called 'Army tag', 'Spotlight', and 'German Spotlight', is played at night. Rather than physically tagging, the 'it' player tags by shining a beam on other players.

Fox and geese A traditional type of line tag, sometimes played in snow, is Fox and geese. The fox starts at the centre of a spoked wheel, and the geese flee from the fox along the spokes and around the wheel.

Geese that are tagged become foxes. The intersections of the spokes with the wheel are safe zones. Kick the can. Main article: An aquatic American variant of blind man's bluff, most commonly played in a, although it may also be played while swimming in shallow natural bodies of water (typically the areas near the shores of, and ).

The players may be, or walking on the bottom of the pool or body of water. The person designated 'it' is required to close their eyes, and shouts 'Marco!' At regular intervals; the other players must shout 'Polo!' 'It' must use to find one of the other players and tag them. The tagged player then generally becomes 'it,' and the process repeats.

Muckle Muckle (sometimes called 'muckle the man with the ball', 'kill-the-guy-with-the-ball', 'kill the carrier', among other names) is the reverse of regular tag; all of the other players chase 'it'. This player is denoted by carrying a ball (usually a football). When they are caught, they are tackled, or 'muckled'.

Whoever retrieves the ball first or whoever attacks the one who is it then becomes it. Sometimes the last player arriving to tackle the former ball carrier is the next person to be it; in other variations the player with the ball throws the ball up in the air, where it is caught by another player who becomes it. Paintball. Main articles:, and In, two sports are variants of tag, played at the team level, sometimes internationally. In Kabaddi, raiders cross a dividing line to try to tag defenders, while continuously chanting 'kabbadi' on one breath while over the line. It is included in the and even has a world championship, being played throughout India, Pakistan, Bangladesh, Sri Lanka, and Iran, as well as in Indian communities in Canada, Great Britain, the U.S., Australia, New Zealand, and the Netherlands. It was also demonstrated in 1936 Berlin Olympics.

The other tag sport is called Kho Kho. Tag or flag rugby is a non-contact variation in which each player wears a belt that has two velcro tags attached to it, or shorts with velcro patches. The mode of play is also similar to rugby league with attacking players attempting to dodge, evade and pass a rugby ball while defenders attempt to prevent them scoring by tagging - pulling a velcro attached tag from the ball carrier. However, the 'tag' in 'tag rugby' is derived from the 'tags' that the players wear and the children's game of tag more closely resembles whereby a touch replaces a tackle. See also. Retrieved 15 October 2009.

Wise, Debra (2003). McGraw-Hill Professional. ^ Beard, Daniel Carter (1900). 'Games of tag'. The Minerva Group, Inc.

Sanborn, Frank B. The Granite monthly: a magazine of literature, history and state progress. Cassidy, Frederic Gomes; Joan Houston Hall (1985). Dictionary of American regional English, Volume 4.

Harvard University Press. Cassidy, Frederic G. Harvard University Press.

The Mavens' Word of the Day. Random House, Inc. Associated Press.

19 October 2006. Retrieved 14 October 2009. Associated Press. 31 August 2007. Retrieved 14 October 2009. Schoetz, David (16 April 2008). Retrieved 14 October 2009.

3 April 2009. Retrieved 14 October 2009. Sealey, Geraldine (24 June 2002).

Retrieved 15 October 2009. ^ Bafile, Cara (8 October 2007). Education World. Retrieved 14 October 2009.

Anderson, Jennifer (10 September 2009). Portland Tribune.

Retrieved 15 October 2009. McFarlane, Andy (2 September 2008).

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Retrieved 14 July 2009. Lileks, James (19 February 1999). Retrieved 4 September 2011. McQueen, Craig (22 October 2008). Daily Record. Retrieved 15 October 2009.

^ Miller, Claude H. The Library of Work and Play. Garden City, New York: Doubleday, Page & Company.

Disney Family. The Oxford Book of English Ghost Stories, OUP 1986. Great Big Book of Children's Games, by Debra Wise and Sandra Forrest.,.

^ Leibs, Andrew (2004). Sports and games through history. Greenwood Publishing Group. 'Sunday 8th June 1806.

The 2 men returnd from the villages. A number of the natives visited us and gave Frazer a fine young horse a number of the natives joined and got out our canoe which was Sank. Our party exercised themselves running and playing games called base in the evening danced after the fiddle as the Indians were anxious to See them.' Retrieved 14 May 2016. 16 February 2012.

Reichardt, Patricia (3 August 2004). The Independent.

Retrieved 15 October 2009. Centre for New Media. Open University. Retrieved 15 October 2009.

Lori Donnahue. Retrieved 16 August 2010. Grover, Kathryn (1992). Univ of Massachusetts Press. Newcombe, Jack (6 March 1970). Retrieved 15 October 2009. Doll, Beth; Katherine Brehm (2009).

School-based Practice in Action. Anthony, Michelle; Publishing, Group; McLaughlin, Dennis R. (24 February 1999). – via Google Books.