Arduino Ide For Mac
If you are writing code for your Arduino on a Mac and you've previously written code using, you know that the standard Arduino development environment is lacking in functionality, especially those which professional software developers have had in their IDEs for years. My personal favorite is Apple's Xcode IDE, which is the primary IDE used in developing applications for the OS X on the Mac and for iOS applications on Apple's mobile platforms (which are technically ALSO running Apple's OS X operating system).
To be clear, this article is NOT a knock on the Arduino environment. From is quite a capable little IDE for FREE. It's got just what most people need to get up and running with their shiny new Arduino board. Therein lies the rub: It's great for getting started. If you find yourself writing larger sketches (the term used by Arduino peeps for programs that run on Arduino board) and you're maintaining more and more libraries, it's easy to see the need for more advanced IDE features like code completion, live syntax checking, indexing and whole project management (to name a few). The Arduino IDE was not designed for large embedded development projects.
A very smart guy named has written a plugin for Xcode called, ' (and ') which VERY EASILY allows you to build Arduino projects (among other development boards in a continuously growing list) in a very advanced and solid IDE. You can system for FREE or a donation (although, I suggest you don't be a cheapskate and pony up something for his efforts). I donated at the professional level for about US$129 and got the embedXcode+ plugin. It was worth every penny. Arduino boards rock. Writing Arduino projects in Xcode super-double-rocks, thanks to Rei Vilo.
Also, coincidentally, as I was writing this I found a link to a podcast at the where they interviewed Rei about embedXcode. It's a good listen: Quick on the Why When you design larger projects around an Arduino, you start to realize the need for more modular code. Ideally, you separate pieces of code into modules that are more specific to tasks and specific pieces of hardware. For instance, I'm building a fairly complex control system for the latest version of my Office Chairiot (a stupidly fast motorized office chair).
The control system has sounds, light indicators (turn signals, headlights, hazard blinkers, etc.), throttle control through a joystick to a robot motor controller and a security system, among other nutty modules. A motorized office chair isn't silly enough without having an airliner-level cockpit control panel to run it. To keep the very complex Office Chairiot Mark II control system code more readable and maintainable, I am writing individual classes to represent different hardware components, like the MP3 sound player board and the liquid crystal text display. As I build these classes, I collect more and more files in my project. When I collect more and more files and classes in my project, my tiny mind can't remember all the class functions and constants used to work with these modules, let alone the function parameter lists and whatnot.
It all gets quite unwieldy very quickly. This is where Xcode shines! It was designed for this type of project. The other thing that makes life easier with larger projects is. There are utilities and online applications for managing your large source code.
If you've ever worked on a project and started down a path working on a feature you thought would be cool, but then later realized it wasn't, how did you backtrack to the previous know-working version? Unless you were saving off a copy of your working directory the every few minutes, you don't. Undo in your IDE only works so far back in history. Revision control does all that management for you and it's stupid-simple with systems like Git. Older systems like Subversion and CVS did this, as well, but the new and easier way to do it is with Git and the web services around it like and (which is what I use primarily for personal projects). Source control systems like Git allow you to store your code in a repository and that system keeps track of changes in your project over time, allowing you to roll back to older versions, if you want.
They also allow you to try new things and toss them in the trash if you don't like them. They allow for the maintenance of multiple branches of development, say, for old and new version of your project. It's easy to get into. If I'm building a blinking LED project, using Xcode is completely silly. One file (sketch) to make a little LED blink is EASY to write and maintain and the Arduino IDE does this perfectly well.
So, choose your tools and environments wisely, hoppergrass. Yadda, Yadda, Yadda. Shut Up and Set Up! OK, so, to get this stuff up and running is actually VERY simple.
Rei wrote a nice. I'm not going to go into the nitty-gritty details of how to do that since the book already does it. But, here's the big overview step-by-step: Step 1 Download Xcode from Apple's developer website for FREE using the App Store app on your Mac.
Arduino Ide Download For Mac
Arduino Ide For Mac 1.8.5
Bob's your uncle! It really is that simple. Rei has worked through all the complexities of customizing projects in Xcode for specific tool chains and made our lives WAY easier for developing Arduino and othe embedded firmware on the Mac.
Download Arduino Ide For Mac
Many, MANY thanks to Rei Vilo for his hard work and his continued dedication to keep the plugin updated. I can't recommend this plugin enough if you're getting more serious with your Arduino and AVR projects. Happy embedded coding!